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白金译作 免费:商业的未来(上)

3597个读者 翻译: ewine  03/16/2008 原文 引用 双语对照及眉批

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At the age of 40, King Gillette was a frustrated inventor, a bitter anticapitalist, and a salesman of cork-lined bottle caps. It was 1895, and despite ideas, energy, and wealthy parents, he had little to show for his work. He blamed the evils of market competition. Indeed, the previous year he had published a book, The Human Drift, which argued that all industry should be taken over by a single corporation owned by the public and that millions of Americans should live in a giant city called Metropolis powered by Niagara Falls. His boss at the bottle cap company, meanwhile, had just one piece of advice: Invent something people use and throw away.

One day, while he was shaving with a straight razor that was so worn it could no longer be sharpened, the idea came to him. What if the blade could be made of a thin metal strip? Rather than spending time maintaining the blades, men could simply discard them when they became dull. A few years of metallurgy experimentation later, the disposable-blade safety razor was born. But it didn't take off immediately. In its first year, 1903, Gillette sold a total of 51 razors and 168 blades. Over the next two decades, he tried every marketing gimmick he could think of. He put his own face on the package, making him both legendary and, some people believed, fictional. He sold millions of razors to the Army at a steep discount, hoping the habits soldiers developed at war would carry over to peacetime. He sold razors in bulk to banks so they could give them away with new deposits ("shave and save" campaigns). Razors were bundled with everything from Wrigley's gum to packets of coffee, tea, spices, and marshmallows. The freebies helped to sell those products, but the tactic helped Gillette even more. By giving away the razors, which were useless by themselves, he was creating demand for disposable blades. A few billion blades later, this business model is now the foundation of entire industries: Give away the cell phone, sell the monthly plan; make the videogame console cheap and sell expensive games; install fancy coffeemakers in offices at no charge so you can sell managers expensive coffee sachets.

Chris Anderson discusses "Free."

Video produced by Annaliza Savage and edited by Michael Lennon.

Thanks to Gillette, the idea that you can make money by giving something away is no longer radical. But until recently, practically everything "free" was really just the result of what economists would call a cross-subsidy: You'd get one thing free if you bought another, or you'd get a product free only if you paid for a service.

Over the past decade, however, a different sort of free has emerged. The new model is based not on cross-subsidies — the shifting of costs from one product to another — but on the fact that the cost of products themselves is falling fast. It's as if the price of steel had dropped so close to zero that King Gillette could give away both razor and blade, and make his money on something else entirely. (Shaving cream?)

You know this freaky land of free as the Web. A decade and a half into the great online experiment, the last debates over free versus pay online are ending. In 2007 The New York Times went free; this year, so will much of The Wall Street Journal. (The remaining fee-based parts, new owner Rupert Murdoch announced, will be "really special ... and, sorry to tell you, probably more expensive." This calls to mind one version of Stewart Brand's original aphorism from 1984: "Information wants to be free. Information also wants to be expensive ... That tension will not go away.")

Once a marketing gimmick, free has emerged as a full-fledged economy. Offering free music proved successful for Radiohead, Trent Reznor of Nine Inch Nails, and a swarm of other bands on MySpace that grasped the audience-building merits of zero. The fastest-growing parts of the gaming industry are ad-supported casual games online and free-to-try massively multiplayer online games. Virtually everything Google does is free to consumers, from Gmail to Picasa to GOOG-411.

The rise of "freeconomics" is being driven by the underlying technologies that power the Web. Just as Moore's law dictates that a unit of processing power halves in price every 18 months, the price of bandwidth and storage is dropping even faster. Which is to say, the trend lines that determine the cost of doing business online all point the same way: to zero.

But tell that to the poor CIO who just shelled out six figures to buy another rack of servers. Technology sure doesn't feel free when you're buying it by the gross. Yet if you look at it from the other side of the fat pipe, the economics change. That expensive bank of hard drives (fixed costs) can serve tens of thousands of users (marginal costs). The Web is all about scale, finding ways to attract the most users for centralized resources, spreading those costs over larger and larger audiences as the technology gets more and more capable. It's not about the cost of the equipment in the racks at the data center; it's about what that equipment can do. And every year, like some sort of magic clockwork, it does more and more for less and less, bringing the marginal costs of technology in the units that we individuals consume closer to zero.

Photo Illustration: Jeff Mermelstein

As much as we complain about how expensive things are getting, we're surrounded by forces that are making them cheaper. Forty years ago, the principal nutritional problem in America was hunger; now it's obesity, for which we have the Green Revolution to thank. Forty years ago, charity was dominated by clothing drives for the poor. Now you can get a T-shirt for less than the price of a cup of coffee, thanks to China and global sourcing. So too for toys, gadgets, and commodities of every sort. Even cocaine has pretty much never been cheaper (globalization works in mysterious ways).

Digital technology benefits from these dynamics and from something else even more powerful: the 20th-century shift from Newtonian to quantum machines. We're still just beginning to exploit atomic-scale effects in revolutionary new materials — semiconductors (processing power), ferromagnetic compounds (storage), and fiber optics (bandwidth). In the arc of history, all three substances are still new, and we have a lot to learn about them. We are just a few decades into the discovery of a new world.

What does this mean for the notion of free? Well, just take one example. Last year, Yahoo announced that Yahoo Mail, its free webmail service, would provide unlimited storage. Just in case that wasn't totally clear, that's "unlimited" as in "infinite." So the market price of online storage, at least for email, has now fallen to zero (see "Webmail Windfall"). And the stunning thing is that nobody was surprised; many had assumed infinite free storage was already the case.

For good reason: It's now clear that practically everything Web technology touches starts down the path to gratis, at least as far as we consumers are concerned. Storage now joins bandwidth (YouTube: free) and processing power (Google: free) in the race to the bottom. Basic economics tells us that in a competitive market, price falls to the marginal cost. There's never been a more competitive market than the Internet, and every day the marginal cost of digital information comes closer to nothing.

One of the old jokes from the late-'90s bubble was that there are only two numbers on the Internet: infinity and zero. The first, at least as it applied to stock market valuations, proved false. But the second is alive and well. The Web has become the land of the free.

The result is that we now have not one but two trends driving the spread of free business models across the economy. The first is the extension of King Gillette's cross-subsidy to more and more industries. Technology is giving companies greater flexibility in how broadly they can define their markets, allowing them more freedom to give away products or services to one set of customers while selling to another set. Ryanair, for instance, has disrupted its industry by defining itself more as a full-service travel agency than a seller of airline seats (see "How Can Air Travel Be Free?").

The second trend is simply that anything that touches digital networks quickly feels the effect of falling costs. There's nothing new about technology's deflationary force, but what is new is the speed at which industries of all sorts are becoming digital businesses and thus able to exploit those economics. When Google turned advertising into a software application, a classic services business formerly based on human economics (things get more expensive each year) switched to software economics (things get cheaper). So, too, for everything from banking to gambling. The moment a company's primary expenses become things based in silicon, free becomes not just an option but the inevitable destination.

WASTE AND WASTE AGAIN
Forty years ago, Caltech professor Carver Mead identified the corollary to Moore's law of ever-increasing computing power. Every 18 months, Mead observed, the price of a transistor would halve. And so it did, going from tens of dollars in the 1960s to approximately 0.000001 cent today for each of the transistors in Intel's latest quad-core. This, Mead realized, meant that we should start to "waste" transistors.

Waste is a dirty word, and that was especially true in the IT world of the 1970s. An entire generation of computer professionals had been taught that their job was to dole out expensive computer resources sparingly. In the glass-walled facilities of the mainframe era, these systems operators exercised their power by choosing whose programs should be allowed to run on the costly computing machines. Their role was to conserve transistors, and they not only decided what was worthy but also encouraged programmers to make the most economical use of their computer time. As a result, early developers devoted as much code as possible to running their core algorithms efficiently and gave little thought to user interface. This was the era of the command line, and the only conceivable reason someone might have wanted to use a computer at home was to organize recipe files. In fact, the world's first personal computer, a stylish kitchen appliance offered by Honeywell in 1969, came with integrated counter space.

Photo Illustration: Jeff Mermelstein

免费:商业的未来(

译者前言:这篇译文经过两天初稿,两天校正,历时四天方告完成。感谢拙尘的部分译文和他的鼓励,感谢单干小组的“独行者“justicezyx,还要感谢Ecko。我只是一个学习者,对于自己的译文,希望能如pestwave所言,能基本做到”准确的内容“。由于Chris的这篇文章中有许多全新的思想和论述,因此还希望通过大家的交流与指教,让拙译更完善更准确。非商业转载请注明译者和链接。译文中蓝色内容表示不确定部分,后面的括号中给出了原文,请大家赐教。

40岁之时,King Gillette(吉列之父)还是一名灰心丧气的发明者,一名愤世嫉俗的反资本主义者和一名软木瓶塞推销员。那是在1895年,尽管父母很富有,他也思维活跃,精力旺盛,但他在工作上依然乏善可陈。他将此归咎于万恶的市场竞争。事实上,之前那一年他还出版过《人类的漂流》一书。他在书中声称,所有的产业都应当被一家全民所有的公司所接管;数百万的美国人都应当居住在一座名为“大都会”的巨型城市中,该城由尼亚加拉瀑布供能。这时,他的瓶盖公司老板对他只有一条建议:拜托,哪怕发明些一次性的玩意也好。

有一天,他正用刮胡刀剃须,他那破旧的剃刀已经不能再磨了;就在这时,一个点子闪了出来。如果用薄薄的钢带制造刀片,那会怎样呢?人们与其浪费时间维护刀片,还不如等到它们变钝时直接给扔了。经过其后多年的冶金试验,可任意使用的安全刀片诞生了。但它并没有立刻流行开来。在它问世的1903年,Gillette仅卖出51把剃刀和168个刀片。在接下来的20年里,他在营销上绞尽脑汁,无所不用其极。他将自己的头像烙在包装上,这使他成为传奇般的人物,有些人甚至将他奉若神明。他不惜血本地将数百万剃刀卖给军队,他希望士兵们在战时养成的剃须习惯也能延续到战后。他还把剃刀大批大批地卖给银行,后者将其派送给新储户(所谓的“刮脸存钱”(shave and save)活动)。他的剃刀无所不在,如影随形,从箭牌(Wrigley)口香糖,到咖啡、茶叶、调味品以及药属葵蜜饯。Gillette免费赠品带动了很多配套品的销售,这种策略更是帮助了Gillette的大忙。仅有剃刀是不顶用的;通过发放剃刀,他创造了人们对可任意使用刀片的庞大需求,数十亿的刀片随之被卖出;如今,这种商业模式已成为所有产业的基石:派送手机,出售月度计划;廉价出售视频游戏机,高价售卖游戏软件;无偿为办公室安装精品咖啡机,你便可以将昂贵的香粉卖给管理人员。

幸亏有Gillette,人们不再将放弃一部分价值的策略视为离经叛道。但到目前为止,满天飞的免费品,仅仅是经济学家们所称的交叉补贴(cross-subsidy)的结果:你可以免费获得一件产品,只要你购买另一件,或者你愿为某项服务付费。

然而,过去十年间,一种另类的免费策略开始出现。这种新模式并非基于交叉补贴——产品相对成本的变化——而是基于这样一个现状,即产品自身的成本正在迅速下降。这好比钢铁的价格几乎下降为零,以致于King Gillette能够将剃刀和刀片双双派送,他完全可通过其它产品或服务赚钱。(剃须膏?)

众所周知,互联网正是一片奇异的免费乐土。经过十多年伟大的在线试验,免费与付费之间的对决正步入终结。2007年,《纽约时报》走向免费;今年,《华尔街时报》的许多内容也将免费。(新东家Rupert Murdoch(默多克)宣称,那剩下的付费部分,将“更特殊...而且,很遗憾地告诉你,可能会更贵。”这让我们回想起Stewart Brand1984年提过的那句名言:“信息应该是免费的。信息也应该更昂贵...这种对立不会消失”。)

梗概一:低成本的数字发行将使热门产品走向免费为了图存,电影公司必须作出让步——通过高价出售额外的优质电影体验服务而获利。

作为一种新的营销模式,免费经济羽翼渐丰(Once a marketing gimmick, free has emerged as a full-fledged economy)。Radiohead即通过提供免费音乐大获成功,Nine Inch Nails 乐队的Trent Reznor,以及MySpace上的一大堆乐队亦籍此俘获了大批受众。游戏产业中发展最迅猛的要属广告支撑下的在线小游戏,以及可免费试玩的大型多人同时在线游戏(MMOG)。事实上,Google的所有产品或服务都对消费者免费,从GmailPicasa,再到GOOG-411Google免费语音本地搜索服务)。

免费经济学(freeconomics)”的兴起正是在互联网技术的推动下出现的。正如摩尔定律所指出的那样,微处理器的单位价格每18个月就下降一倍,带宽和存储器的价格甚至下降得更快。这意味着,这股免费潮流令在线商务成本通通指向同一个方向:零。

把这告诉给那些可怜的CIO吧,这些家伙为添置服务器耗资甚巨。即便是大批量购买,技术也绝不可能走向免费。但倘若你换个角度来看待这个问题,经济逻辑将随之而变。价格不菲的硬盘驱动器(固定成本)可服务成千上万的用户(边际成本)。互联网的一切都与规模有关;你得想尽千方百计吸引到最多用户,以集约资源,将成本分摊在日趋庞大的用户群之上;与此同时,你的技术也将变得越来越完善。数据处理的设备成本无关痛痒;最重要的是你能拿设备干什么。每年,就像某些神奇的发条装置一样,它能以越来越少的成本做越来越多的事情;由于大规模消费的存在,技术的单位边际成本渐趋于零。

我们几乎都在对高昂的设备成本怨声载道,这迫使我们想尽办法以使其更便宜。四十年前,美国的主要营养问题是饥饿;如今,却是肥胖,这还得拜绿色革命所赐。四十年前,人们主要为穷人施舍衣物;如今,你能用一杯咖啡都不到的价钱买到一件T恤,这得托中国和全球资源之福。对于玩具、小器具和日用品,以及其它各式产品也无不如此。甚至连可卡因几乎都便宜到不能再便宜了(全球化以不可思议的方式进行着)。

数字技术正得益于这些变革,同时也与其它一些甚至更为强大的变迁——20世纪以来,人类从牛顿力学到量子论体系的转变——息息相关。我们对量子效应的初步开发,正始于那些革命性的新材料——半导体(处理器)、铁磁混合物(存储器)以及光纤材料(带宽)。在历史的长河里,这三者都只是新生事物,我们还有很多要去探索。一个新的世界正在显现,我们还仅处在最初几十年的探索之旅中。

免费理念而言,这又意味着什么呢?让我们举个例子吧。就在去年,雅虎宣布其旗下的免费邮箱服务Yahoo Mail将提供不限容量的存储空间。要注意,这里并未完全讲清楚,到底是“不限容量”还是“无限容量”。至少对邮箱服务而言,在线存储的市场价格已经下降为零(参见“电邮横财”)。很难想像的是,没有人对此感到惊奇;许多人都认为,无限容量的免费存储早已是既定事实。

让我们乐观些:毫无疑问,被互联网技术浪潮所席卷的任何事物都将走向免费,至少与我们消费者密切相关的那些产品会是如此。先是存储器,然后是带宽(免费的YouTube),再到处理器(免费Google),甚至可能波及到一切领域。经济学原理告诉我们,在竞争市场上,价格随边际成本的下降而下降。没有什么能比互联网产业更具竞争性,数字信息的边际成本日益趋零。

有个讥讽1990年代互联网泡沫的老笑话:互联网上只有两个数字:无穷大和零。至少就股票市值而言,前者实属荒唐。但后者却是生动的写照:互联网已成为免费世界。

其结果是,如今有两股趋势在推动免费商业模式的前行。首先,King Gillette的交叉补贴模式正滥觞于越来越多的产业。技术正赋予企业更强大的灵活性,他们能更广远地定位市场;他们还得以拥有更多的自由空间,将产品或服务派送给某个消费者群体,同时有偿出售给另一个群体。Ryanair为例,它更多地将自身定位于全能旅行服务社,而非机票代理出售商,从而一举打破行规(参见“空中旅行如何做到免费)。

第二个趋势很简单:任何与数字网络相关的事物,都将很快感受到极速下滑的成本所带来的影响。技术的廉价化(deflationary force)并没有什么新奇之处,真正新奇的是,一切产业都以如此迅猛的速度迈向数字化,从而得以进一步探索其商业可能性。当Google从广告转向应用软件,即从基于人力资本(他们一年比一年贵)的典型服务业转向软件产业(它们变得更为便宜)。因此,一切产业也将从投资(banking)走向投机(gambling)。当前企业的主要成本正体现为高技术设备;然而,免费并非是一种选择,而是一种必然宿命。

免费:商业的未来(


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